In this quick game, your guild of adventurers is ready for anything: battles, rescues, and the “liberation” of whatever pays the most. Chose a quest and roll the dice! You may win fame, and even recruit a new comrade for your party. Or you may fail, and slink back to the Tavern. Don’t fail!
- 2-6 players
- Playtime: 20 minutes
- Ages 10 and up
- Send your adventurers out on quests!
- Roll the dice to see if they fail, succeed, or bring back more adventurers!