In EGO (Extraterrestrial Greeting Organization), players proceed through a sequence of major and minor events including auctions, drafts, risks, and more. Risks and egos are the lifeblood of this game as players will frequently find themselves in a game of chicken with their rival ambassadors as they try to impress various alien civilizations and earn political power.
By offering gifts, attempting persuasion, plotting intrigue, exchanging technology, and displaying charisma, these ambassadors will be able to gain advantages and allies. But careless tactics can lead to damaging or even disastrous encounters. Taking a risk during a negotiation event can possibly tarnish your reputation with the aliens...or at least confuse them greatly as you retreat to the ship in a fluster of embarrassment. Yet there's always the chance of a triumphant success, and nobody ever made it to the top without stepping on a few challengers.
Our journey through the galaxy is long and arduous, yet we find ourselves making the most of our downtime (for better or worse). Each ambassador has many private meetings with their planetary government — briefings and progress reports via space transmission. We also have regular joint transmissions with the Council of the Solar System, the interplanetary authority that formed and funded EGO, where the ambassadors seize every opportunity to outshine each other in front of their superiors.
If only those transmissions were the most eventful part of our flights. Cabin fever has resulted in more than one quarrel within, and Space Pirates threaten our journey without. Our quest for galactic power is not without its costs.
The ID (Interstellar Disruptions) Expansion features two new modules. The Ships Module extends the journey map with thrilling ship boards featuring new competitive transmission events. The Special Alliance Tokens Module increases the variety of alliance benefits.
— Description from the publisher